Computing
At St Matthew’s, Computing is taught both as a discrete subject and as a tool to enhance learning across the curriculum. Our aim is to equip pupils with the knowledge, skills, and understanding they need to be confident and responsible digital learners.
How We Teach Computing
Pupils develop their computing skills through four key areas of learning:
Finding Things Out – Researching, locating, and retrieving information safely and effectively
Developing Ideas and Making Things Happen – Programming, coding, and creating digital content
Exchanging and Sharing Information – Communicating safely and responsibly online
Reviewing, Modifying, and Evaluating Work – Reflecting on and improving digital projects
Children use a range of software and tools, including:
Word-processing and presentation software
Multimedia and graphics programs
Data handling and modelling applications
Coding and programming platforms
Access to Technology
To support learning, pupils have access to technology:
Classroom Chromebooks available.
Interactive whiteboards in all teaching areas with internet connectivity
Individual school accounts on Chromebooks, allowing secure, personalised access to resources and projects
This ensures children can develop digital literacy, computational thinking, and creativity in a safe and engaging environment.
Statutory Requirements
Computing is statutory in Key Stages 1 and 2, and pupils are expected to:
Understand and apply the fundamental principles of computer science, including algorithms and coding
Use technology safely, respectfully, and responsibly
Create, store, and retrieve digital content
Recognise how digital systems work and how they can be used in everyday life
Evaluate and improve their own digital work
Our Goals for Pupils
By the end of primary school, children at St Matthew’s will:
Be confident and competent users of technology
Understand the importance of online safety and responsible digital citizenship
Apply computing skills across subjects, enhancing learning in other areas
Be able to create, problem-solve, and innovate using digital tools
Develop a lifelong interest in computing and digital creativity